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Great Sources for Free Games on the Internet
The Internet is a great source for games, especially of course computer games. Computer games are the biggest hit since they are invented and every year thousands of PC games flood the market. Some of the computer games actually are so expensive that many parents cannot afford them for their children and are looking for alternatives that their children can play. There are actually a vast number of games that are available for free through the Internet and in some cases even as a CD.
Freeware, shareware, trial products and even full version of prototypes are available on the Internet. Many pages on the Internet actually specialize in offering freeware or shareware programs. Hobbyist programmers usually write shareware and freeware programs and other programmers, who want to give something back to the community. These programs are not always working one hundred percent and most often there is also no real support for all the programs, but they are free.
Freeware in general is a free program that has a copyright. The program is made available free for use, but it cannot be changed or used for development by other developers. Shareware programs are often only free for certain periods of time. After that period the user has to pay for using the software. Shareware programs are a marketing method of big computer firms. It is the try before you buy strategy that is used here. Some companies will offer the full version of the program for 30 days for trial, while others offer a version of the program with reduced functions to give the user a taste and to lure the user to buy the product if he wants to use the rest of the functions.
Even thougfh both freeware and shareware are often callled free software, free software is something completely different. Free osftware are programs that are available for free, but generally are also avialble for others to study the code, change and modify or even use the code as a base for their development.
In any way, these three major types of free game software can be found on the Internet along with such things as online games. Some of the games can be plauyed online. Evne though the userm ight not own the software, the games can be played for free anytime. The only thing that most of those free onlin game pages require is to sign up to their page for free.
For younger hcildren, many of the educational sites offer free preschool and early childhood computer games, that teach children, the shapes, colors, vocabulary, counting and much more. With parental sucpervision such activities are safe for children and can enhance the learning process. Other pages offer free games for older chidlren and adults. While many parents do not constantly check on their chidlren while they are on the itnernet, it is important to keep up to date on their youngsters Internet activites. Many pages are completely safe, but sometimes advertisement to found the free software can be dangerous for young, innocent eyes.
For adults, there are even more choices in free games. There are whole communities of gamers, that are connected throughout the world for vieosgaming sessions. Anything form cardgames to wargames can be played for free in some of those communities. All one needs might be a free membership sign up to the web page or the community.
All of these sources for games can be found easily by typing the words freeware, shareware, online games into any of the major search engines. But as always, do it with cuation, conisdering the many viruses and spyware programs that aare out there in cyberspace.
Web Hosting - Redundancy and Failover Among the more useful innovations in computing, actually invented decades ago, are the twin ideas of redundancy and failover. These fancy words name very common sense concepts. When one computer (or part) fails, switch to another. Doing that seamlessly and quickly versus slowly with disruption defines one difference between good hosting and bad. Network redundancy is the most widely used example. The Internet is just that, an inter-connected set of networks. Between and within networks are paths that make possible page requests, file transfers and data movement from one spot (called a 'node') to the next. If you have two or more paths between a user's computer and the server, one becoming unavailable is not much of a problem. Closing one street is not so bad, if you can drive down another just as easily. Of course, there's the catch: 'just as easily'. When one path fails, the total load (the amount of data requested and by how many within what time frame) doesn't change. Now the same number of 'cars' are using fewer 'roads'. That can lead to traffic jams. A very different, but related, phenomenon occurs when there suddenly become more 'cars', as happens in a massively widespread virus attack, for example. Then, a large number of useless and destructive programs are running around flooding the network. Making the situation worse, at a certain point, parts of the networks may shut down to prevent further spread, producing more 'cars' on now-fewer 'roads'. A related form of redundancy and failover can be carried out with servers, which are in essence the 'end-nodes' of a network path. Servers can fail because of a hard drive failure, motherboard overheating, memory malfunction, operating system bug, web server software overload or any of a hundred other causes. Whatever the cause, when two or more servers are configured so that another can take up the slack from one that's failed, that is redundancy. That is more difficult to achieve than network redundancy, but it is still very common. Not as common as it should be, since many times a failed server is just re-booted or replaced or repaired with another piece of hardware. But, more sophisticated web hosting companies will have such redundancy in place. And that's one lesson for anyone considering which web hosting company may offer superior service over another (similarly priced) company. Look at which company can offer competent assistance when things fail, as they always do sooner or later. One company may have a habit of simply re-booting. Others may have redundant disk arrays. Hardware containing multiple disk drives to which the server has access allows for one or more drives to fail without bringing the system down. The failed drive is replaced and no one but the administrator is even aware there was a problem. Still other companies may have still more sophisticated systems in place. Failover servers that take up the load of a crashed computer, without the end-user seeing anything are possible. In fact, in better installations, they're the norm. When they're in place, the user has at most only to refresh his or her browser and, bingo, everything is fine. The more a web site owner knows about redundancy and failover, the better he or she can understand why things go wrong, and what options are available when they do. That knowledge can lead to better choices for a better web site experience. Copyright Music Infringement Copyright Music Infringement is Not Preferred Method for Music Lovers In recent years, copyright music infringement has seen an unprecedented leap in scope and scale. This is largely due to online services that allowed unchecked file sharing among their subscribers. While this abuse of copyright is not by any means limited to music, this is where the most profound effects of file sharing have been observed. Industry giants of file sharing are cropping up left and right with the demise of the pioneer for illicit file sharing, Napster. The Recording Industry Association of America (or RIAA) has made copyright music infringement their primary cause to fight. They estimate that peer-to-peer file sharing takes around 4.2 billion dollars each year worldwide from the coffers of the music industry. I really cannot blame them that is a fairly large chunk of change. The problem with their estimates however is the assumption that people would actually buy every piece of music they download or that they aren't buying the music they would have bought at any rate. While I by no means condone copyright music infringement or any other copyright infringement I do believe they are overestimating the damage to the industry that is being done by these file-sharing programs. One of the primary arguments that the RIAA is using in order to, hopefully, discourage people from not supporting their favorite groups and artists by buying their recordings, is the fact that new and struggling bands are less likely to continue making music because it will no longer be profitable. The bulk of musician's incomes are the result of royalties, which depend entirely on the sales of their albums. The RIAA is using the legal system to back them up by taking the fight to court. Recent claims made by the RIAA include one rather controversial claim that people ripping CDs they have bought and paid for does not constitute fair use because CDs are not "unusually subject to damage" and that if they do become damaged they can be replaced affordably. This assertion has raised more than a few eyebrows and is giving rise to opponents of the RIAA who claim that the lawsuits and crackdowns against those presumed guilty of copyright music infringement are actually hurting music sales and the profits of the music industry. During the height of Napster popularity (the hallmark by which all file sharing seems to be compared) CD sales were at their highest rate ever. People were exposed to music and groups they otherwise may not have heard without file sharing. As a result of enjoying the music by these groups people went out and actually bought the CDs of the music they enjoyed. It's ironic that the very lawsuits designed to stop copyright music infringement have actually managed to stifle file sharing enough that CD sales are dropping noticeably around the world. Opponents and critics also challenge that rather than being a source of copyright music infringement, peer 2 peer networks offer unprecedented exposure for new artists and their music. Another argument against the RIAA is that the real reason for the lawsuits against file sharer is because they want to keep the prices for CDs over inflated while keeping the actual royalties coming to the artists relatively low. The copyright music infringement claims made by the RIAA have become suspect. The music industry is currently working on ways where fans can legally download music. This will mean that fans have access to the music they love from their PCs and directly to their music playing devices without resorting to illegal copyright music infringement. The truth is that most people want to do the right thing and given viable alternative will elect to do so. |